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Cocoa Design Patterns

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Cocoa Design Patterns Overviews

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”

 

–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X

 

Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks

 

Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple.

 

Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.

 

The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including

  • Fundamental patterns, such as enumerators, accessors, and two-stage creation
  • Patterns that empower, such as singleton, delegates, and the responder chain
  • Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers

And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.

 

Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

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Objective-C (Developer Reference)

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Objective-C (Developer Reference) Overviews

A soup-to-nuts guide on the Objective-C programming language

Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers everything from the basics of the C language to advanced aspects of Apple development. You’ll examine Objective-C and high-level subjects of frameworks, threading, networking, and much more.

  • Covers the basics of the C language and then quickly moves onto Objective-C and more advanced topics
  • Draws from the author’s first-hand experience garnered while developing applications for the Mac and iPhone OS platforms
  • Discusses high-level subjects, including Objective-C’s bridges to other languages (C++, Ruby, and more), version control, test-driven development, and user interface design

Featuring real-life examples drawn from the author's experience, Objective-C offers an insider look at this amazing programming language.

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Objective-C Pocket Reference

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As an advanced C++ programmer trying to pick up Objective-C (a weird freakin' language if you ask me), I found this little Pocket Reference to be invaluable. For one thing, its really small which I like -- who needs another tome to litter the bookshelves? I find that it is well written, I actually just started reading it from the beginning and found it to be pretty easy to follow. Finally I = [[NSString alloc] initWithString:@"Understand"]; the crazy formatting for Objective-C methods which just looked like jibberish to me at first. Believe me, after 20 years of programming I can usually understand languages that I've never touched before -- I really needed this book to help me get a handle on Objective-C and it did a commendable job.

Negatives: of course, this is not exactly comprehensive. Since I am also learning Cocoa, I would have liked a little more Cocoa material mixed in. I did find that the writing was at times a bit confusing when discusssing some of the more abstruse concepts of Objective-C. And, always, I like lots of real code examples -- perhaps that just isn't feasible in a book this compact.

Overall, this is a very good book for a newcomer to Objective-C. With this in one hand and Google in the other I can get by quite nicely as I write my iPhone Apps.

Objective-C Pocket Reference Features



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Objective-C Pocket Reference Overviews

Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.

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Customer Review



Convenience Pocket Reference - Barry Fung -
It is very good & convenience pocket reference book for Objective-C programming particular for new Objective-C programmer.



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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

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In the process of learning a new computer language or software development environment, I have found that multiple books are needed, each with a different focus: a good intro book with simple examples (Beginning iPhone 3 Development), a great language reference book (Programming in Objective-C), and a first-class advanced applications/topics book. This book, iPhone for Programmers: An App-Driven Approach, is the first-class advanced applications/topics book in my set.

Chapter 2 describes the process that follows the design step for an app: testing the app on an iPhone/Touch device, preparation for submission, pricing, managing, and marketing your newly created app. Chapter 2 lists common characteristics of great iPhone/Touch apps. Some of the reasons that may cause an app to be rejected by Apple are also described. Chapter 2 is a much appreciated chapter and a rare topic for an application programming book.

For the next fourteen chapters, example apps are provided; one per chapter. The apps look good enough to be listed on the app store. Each of the chapters follows a consistent organizational structure: Introduction, Test-driving the App, Overview of the Technologies, Building the App, and Wrap-up.

On the page just before the Table of Contents is a listing of the topics available at the resource center on the authors' website. The resource center is an extensive collection of well-organized current information about computer languages, internet business, open source, programming, and web2.0. This is definitely not your typical book-support website.

Although I am still working my way through the last few chapters, I am pleased with the depth of technical material and the variety of real application examples. After learning the basics, nothing beats further learning than developing, compiling and debugging your own code to create your own software application. It is also the most humbling part of the learning process. Dare to dream...

iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

  • ISBN13: 9780137058426
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Overviews

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

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Customer Review


Awesome Book - Richard Casanova - Boca Raton, FL
I just Book this Book 1 week ago and i m already writing codes and apps for the iphone
This is the best book out there for iphone

BUY IT!!!!!!!


Great Book! - lakk99 - WI
I feel this book is right for everyone who wants to become Iphone developer.It takes from very begining.As I am Java developer could not find right book teach Objective C.I kept my bet on this book and it worked.



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iPhone App Development: The Missing Manual

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iPhone App Development: The Missing Manual Overviews

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

  • Get to know the tools for developing your iPhone app
  • Design a great app before you start coding
  • Build a complex app with Xcode and Interface Builder
  • Decide how to brand your app-then beta-test that brand in the real world
  • Learn the inside scoop on how to get your app into the App Store
  • Promote your product, track sales, and build a strong customer following

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Cocoa (API): History of Mac OS X, Apple Inc., Object-oriented programming, Mac OS X, Operating system, Application programming interface, Carbon (API), POSIX, Berkeley Software Distribution

Great Price "Cocoa (API): History of Mac OS X, Apple Inc., Object-oriented programming, Mac OS X, Operating system, Application programming interface, Carbon (API), POSIX, Berkeley Software Distribution" for $91.38 Today






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Cocoa (API): History of Mac OS X, Apple Inc., Object-oriented programming, Mac OS X, Operating system, Application programming interface, Carbon (API), POSIX, Berkeley Software Distribution Overviews

High Quality Content by WIKIPEDIA articles! Cocoa is one of Apple Inc.'s native object-oriented application program environments for the Mac OS X operating system. It is one of five major APIs available for Mac OS X; the others are Carbon, POSIX, X11 and Java. Cocoa applications are typically developed using the development tools provided by Apple, specifically Xcode and Interface Builder, using the Objective-C language. However, the Cocoa programming environment can be accessed using other tools, such as Clozure CL, LispWorks, Object Pascal, Python, Perl and Ruby, with the aid of bridging mechanisms such as PasCocoa, PyObjC, CamelBones and RubyCocoa. An implementation of the Ruby language, called MacRuby, which does away with the requirement for a bridging mechanism, is under development by Apple, while Nu is a Lisp-like language which can be used with Cocoa without a bridge. It is also possible to write Objective-C Cocoa programs in a simple text editor and build it manually with GCC or GNUstep's makefile scripts.

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Programming in Objective-C

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This is an excellent introductory book on Objective C programming language as used for the Apple Macintosh and Apple iPhone. It is very clearly written, with good examples, and good exercises that help reinforce the concepts that need to be learned. I used this book to become proficient in Objective C in less than 3 weeks.(Note I have previous experience with C language and the Macintosh programming language so your learning rate may vary) I highly recommend this to those seeking to learn or review Objective C.


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Programming in Objective-C Overviews

Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.

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Customer Review


Beautifully written. Great for starting iPhone Development too!!! - zacware - New Jersey
This book is excellent. If you are new to Apple's development tools, and interested in learning iPhone programming, even if you don't have any previous programming experience. This is a great book to start with. I had my 12 year old read the first 100 pages of this book for a basic programming primer in Objective C and then switch over to reading Dave Mark's equally excellent Beginning iPhone Development - Exploring the iPhone SDK, and by the end of the weekend he had written his first basic iPhone app.


Good introduction to Objective C - ipo -
Overall this is a good introduction to Objective-C. Programmers proficient in C will find some sections rather basic but the authors do say in the preface that no programming experience is assumed. The text is also a good book to read before reading Apple's text.



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