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Computational Commutative Algebra 1 (Pt. 1)

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Computational Commutative Algebra 1 (Pt. 1) Overviews

Bridges the current gap in the literature between theory and real computation of Groebner bases and their applications. A comprehensive guide to both the theory and practice of computational commutative algebra, ideal for use as a textbook for graduate or undergraduate students. Contains tutorials on many subjects that supplement the material.

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Pro Objective-C for Mac and iPhone

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Overviews

Pro Objective-C for Mac and iPhone is the first Objective-C book ever written that takes Mac developers, with some level of previous experience, beyond the basics. Authors Jim Dovey and Michael Ash explain complex, often mysterious techniques and illuminate difficult concepts with real-world examples, so you can create the most advanced applications using Objective-C.

In this title, the more advanced and up-to-date continuation of Apress’s best-selling Learn Objective-C for Mac book, the authors include practical coverage of advanced Objective-C topics that are merely touched on in other books; you’ll find thorough treatments of all the advanced concepts and invaluable advice in Pro Objective-C for Mac and iPhone.

  • The only beyond-the-basics book on Objective-C
  • Concentrates on best-practices, like techniques for building modular code
  • Teaches you to leverage the full dynamism of Objective-C
  • Shows you how to take your code beyond stand-alone Mac apps to include applications that communicate across diverse networks and an array of different platforms

What you’ll learn

  • Master loosely coupled code and code blocks.
  • Understand introspection and know when to use subclassing and bridging.
  • Use advanced string parsing and text handling.
  • Execute subprocesses with Shell tools.
  • Explore more advanced topics like garbage collection, weak pointers, and building multithreaded code.
  • Discover everything you need to know to build large enterprise-class applications and integrate them into existing systems and processes.

Who is this book for?

For anyone with a basic knowledge of Objective-C who wants to program more complex, larger, and downright advanced applications for Mac OS X and the iPhone platform.

About the Apress Pro Series

The Apress Pro series books are practical, professional tutorials to keep you on and moving up the professional ladder.

You have gotten the job, now you need to hone your skills in these tough competitive times. The Apress Pro series expands your skills and expertise in exactly the areas you need. Master the content of a Pro book, and you will always be able to get the job done in a professional development project. Written by experts in their field, Pro series books from Apress give you the hard–won solutions to problems you will face in your professional programming career.

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Iphone in Action: Introduction to Web and SDK Development

Iphone in Action: Introduction to Web and SDK Development Review




I think this book is great. iPhone development is very complex, and the authors of this book make it accessible by giving diving into enough detail to make you productive quickly while gently introducing the more complicated concepts in later chapters.

Like other reviewers, I'm more interested in SDK development than web. However, chapters 10-19 are devoted solely to that purpose, and you miss nothing by starting directly on chapter 10, and always having the web development portion there should you ever need it. This really is two books in one.

Iphone in Action: Introduction to Web and SDK Development Features

  • ISBN13: 9781933988863
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $14.77




Overviews

"The entry to the world of iPhone."

-Aiden Montgomery, Wile Ltd.

"If you're new to iPhone development, this is your book!"

-Larry C. Whipple, Mobile Productivity, Inc.

"Get this book. It's pure gold."

-Martijn Dashorst, Author of Wicket in Action

"The quick & easy guide."

-Premkumar Rajendran, HCL Technologies

"The only book on iPhone development I will ever need."

-Rama Krishna Vavilala, Author of ASP.NET AJAX in Action

The iPhone explodes old ideas of a cell phone. Its native SDK offers a remarkable range of features including easy-to-build graphical objects, a unique navigation system, and a built-in database, all on a location-knowledgeable device. Websites and web apps can now behave like native iPhone apps, with great network integration.

iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You'll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective-C programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, the Address Book, SQLite, and many more. Using Apple's standard tools like Dashcode, Xcode, and Interface Builder, you'll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required.

What's Inside

  • A comprehensive tutorial for iPhone programming
  • Web development, the SDK, and hybrid coding
  • Over 60 web, Dashcode, and SDK examples

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Customer Review


Most useless iPhone development book out there. - C. warner - on my laptop
This book is horrible. Many key object descriptions are just one sentence. Every time I turn to this book for a solution I come away disapointed and continue my search somewhere else.

spend you money somewhere else, this book is not worth the cost of printing.


I got this book for the webkit section, but... - Jonathan K. Ho -
I'm the type of person who loves to see full source examples instead of just being fed the concepts. Unfortunately this book gives a snippet here and a snippet there and does not build up an example you can latch onto to say "yes I got that concept down in practice." This book could be so much more....




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Learn Cocoa on the Mac (Learn Series)

Learn Cocoa on the Mac (Learn Series) Review




When I worked with the author of "Learning Cocoa on the Mac", Jack Nutting, at Integrity Solutions in St. Paul, Minnesota in the mid-90's, I had the strong sense that we were part of a very special group of people, at a very interesting time in the software business. The NeXT computers and software we were using to develop applications for our customers were years - perhaps decades - ahead of their time, and we felt convinced that NeXTSTEP was poised to dominate the enterprise software industry. Thanks to the power of NeXTSTEP's software frameworks, we were able to develop powerful, user-friendly, mission-critical software with astonishing speed and effectiveness. Furthermore, NeXT seemed to be taking the technology in a direction that would allow for much greater adoption, as it worked to develop versions of NeXTSTEP for SPARC and Intel processors.

Then came the World Wide Web, and the dot-com boom. Desktop applications gave way to Web-based applications, which made much more sense for big enterprise deployments as well as (of course) "consumer-facing" applications. For a while, NeXT's WebObjects (now the framework that powers Apple's iTunes Music Store and MobileMe web services) was the framework of choice for big enterprise software projects.

Then Apple bought NeXT, and Steve Jobs returned to Apple as CEO. Jobs quickly realized (to his credit) that if Apple was going to survive and prosper, it needed to focus on the consumer market. Sun's Java and Microsoft's ASP quickly rushed in to fill the void as Apple abandoned its support for OpenStep and enterprise development. NeXT's advanced technology became the foundation of Apple's OS X, and the future of the platform became intimately linked with the success of Apple's hardware.

Many NeXTSTEP developers simply accepted these changes and moved on to other platforms. A stalwart few however (like Jack) kept the faith and continued working with these awesome tools right through to the present day. Today, a growing number developers are being attracted to the Mac platform as Apple keeps turning out great products and increasing its user base. In recent years, the stunning success of the iPhone has given rise to a new generation of Objective-C developers creating great apps for the consumer market. This book is perfect for experienced developers wanting to develop software for the Mac, whether they be newcomers or NeXTSTEP old-timers returning to the fold.

It's hard to fully appreciate the power, beauty, and simplicity of the Cocoa frameworks until one has spent some time working with its alternatives. In the Microsoft world, VisualC++ and .NET provide similar functionality, but with far less elegance and a much steeper learning curve. In Java, AWT and Swing have nothing like Interface Builder, and the various Java layout managers are notoriously complex and difficult to work with. And web-based technologies such as Flex and ExtJS are only now just starting to rival the Cocoa UI frameworks. On the back end, Apple's CoreData framework, drawing on years of engineering done on its ancestor, NeXT's Enterprise Objects Framework, is unsurpassed as an Object Relational Mapping (ORM) tool.

Happily, this book (unlike so many others in this category) doesn't spend several chapters reviewing the history of computing back to the bronze age. Neither does Jack fill up several chapters extolling the virtues of Cocoa and its NeXTSTEP heritage. Instead he jumps right into the meaty stuff.

Jack's writing style in this book strikes a perfect balance between entertainment and substance. There are abundant useful tips sprinkled throughout, introduced at just the right time. This is not intended as a reference book; it's meant to be read from start to finish. Even if you already have some exposure to Cocoa or iPhone development, you will learn new things along the way.

Any book on a living, breathing technology like Cocoa is bound to be somewhat obsolete before it is published, and this book is no exception. Apple released Snow Leopard as this book was being written, so the author was challenged by having to deal with the significant changes from Leopard to Snow Leopard. In addition, while the book is primarily about writing desktop apps, it also attempts to document some of many important differences between the iPhone and desktop SDK's, though it could perhaps go a bit further in this regard - for example, when introducing a major new class or concept, we aren't always told whether it's desktop-only.

Learning Cocoa on the Mac walks the reader step-by-step through the process of building several "real" (albeit somewhat whimsical) applications. It starts by building out the user interface (View), then moves into the Controller layer, and finally covers the Model layer via CoreData. Concepts such as Key-Value Coding are introduced in the context of these projects, which really helps them "stick", as opposed to introducing them in an abstract way and hoping the reader will apply them later. This approach demonstrates good OO design principles and shows how the various parts of Cocoa map to the "holy trinity" of MVC.

While Learning Cocoa covers several of the "assistants" built into XCode, which can automate some aspects of programming, it also covers powerful high-level concepts such as Cocoa Bindings and the Responder chain in great detail. Whenever an automatic or otherwise seemingly "magical" technology is introduced, Jack always takes pains to explain what's going on under the hood. This isn't a book for entry-level programmers who just want to dip their toes into Cocoa; Jack gets you in deep with the technology, but always in a patient, clear, and thorough way. This book is destined to become a classic. I recommend it without hesitation.

Learn Cocoa on the Mac (Learn Series) Features

  • ISBN13: 9781430218593
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

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Overviews

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He’ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa Master.

  • Begin to really get to grips with the full Cocoa toolset—practical, hands-on learning
  • Become familiar with the core concepts at the heart of every Cocoa application
  • See which parts of the iPhone SDK overlap with the Mac OS X development tools so you can explore both Mac and iPhone development
  • Packed full of goodness and enthusiasm for the Cocoa frameworks from a developer perspective

What you’ll learn

  • How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!
  • Which classes, of the dozens included in Cocoa, are truly central to Cocoa development
  • How to best use MVC architecture concepts in a Cocoa application
  • How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture
  • Which parts of Cocoa truly enable “visual programming”, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free
  • How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code
  • How to approach Cocoa from different programming environments
  • How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users.

Who is this book for?

Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa Touch to include the Mac-specific technologies included with Cocoa.

Table of Contents

  1. Must Love Cocoa
  2. Hello, World
  3. Lights, Camera... Actions! (and Outlets, Too)
  4. GUI Components
  5. Using Table Views
  6. Cocoa Bindings
  7. Core Data Basics
  8. Core Data Relationships
  9. Search and Retrieve Core Data With Criteria
  10. Windows and Menus and Sheets
  11. Document-Based Applications
  12. Exceptions, Signals, Errors, and Debugging
  13. Drawing in Cocoa
  14. Advanced Drawing Topics
  15. Working With Files
  16. Concurrency
  17. Future Paths

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Customer Review


One of the finest Cocoa books out there - EX600 -
I'm a big fan of Apress books as I find they offer very good value for money. I visit the Apress site on regular basis to check out upcoming titles on iPhone and Mac development. There was one book that was announced quite some months ago, but the release date kept slipping and slipping.

That book is called "Learn Cocoa on the Mac".

First of all, I'd like to point out that this book does *not* cover iPhone development. This is about Cocoa and Mac applications. Of course, with Cocoa Touch being a subset of Cocoa, you will recognize design patterns that you use on the iPhone and of course topics like Core Data can be used in both Cocoa and Cocoa Touch.

The chapters in this book are:

1. Must love Cocoa
2. Hello, World
3. Lights, Camera... Actions!
4. GUI Components
5. Using Table Views
6. Cocoa Bindings
7. Core Data Basics
8. Core Data Relationships
9. Search and Retrieve Core Data with Criteria
10. Windows and Menus and Sheets
11. Document-Based applications
12. Exceptions, signals, errors and debugging
13. Drawing in Cocoa
14. Advanced Drawing Topics
15. Working with files
16. Concurrency
17. Future paths

I'm not going to go through all the chapters in detail as the titles are clear enough.

You can see that the base of subjects is *very* wide and that is what makes this book a really great one. I find the explanations of the subjects and the samples really great. I felt really comfortable and got more confident going through this book, occasionally going through chapters very fast because of my knowledge of Cocoa Touch.

The nature of this book is really great. We all know that there are dedicated books on subjects such as Core Data and graphics. However, "Learn Cocoa on the Mac" does a great job of giving great introductions and clear explanations of what is going on. It goes deep enough into its subjects to make you understand what's going on.

I love this book. I had great expectations of it and it didn't disappoint. This goes easily in my personal top 3 of Cocoa books.


Cocoa, Xcode and Interface Builder kick-start - Staffan Nöteberg -
Jack Nutting has played, worked and turned Cocoa (and it's NeXTStep predecessor) inside out since the 80s. You can see that. He knows not only how but also why. And he shares that knowledge in this book.

Cocoa is a huge scope. An introductory book must select what is most important to learn first. This book does that. Furthermore, it is a great introduction to Conan O'Brien and Andy Richter...ehh, I mean Xcode and Interface Builder. The only thing that the book demands is that the reader has basic knowledge in Objective-C.

One of my principles as a writer is that more pictures and fewer words, doesn't make it harder to grasp - quite the contrary. This book is richly illustrated with screen shots, and the language is both simple and efficient.

This is a book for those who finally want to start to implement a killer app for the Mac desktop.




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Program Phases, A Programming Language And API Translator

Program Phases, A Programming Language And API Translator Review










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Overviews

Program Phases, A Programming Language and API Translator allows programmers to quickly learn new programming languages by providing indexed example programs written in multiple programming language/API combinations. The following language/API combinations are used to implement the example programs: Java/Swing, Visual FoxPro, C/Win32, C++/Win32, Visual Basic 6, C++/MFC, C#/.NET, Visual Basic .NET, Managed C++, Python/Tk, Perl/Tk, PHP CLI/GTK, Ruby/Tk, Tcl/Tk, Delphi, C++/QT4, C++/wxWidgets, C/Core Foundation, C/Carbon, Objective-C/Cocoa, C/Gtk, JScript, and JavaScript. For the multi-platform combinations, compiling and debugging instructions are provided for the Windows, Mac OS X, and Linux platforms. More information is available at: http://programphases.com

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Beginning Mac OS X Snow Leopard Programming

Beginning Mac OS X Snow Leopard Programming Review




If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

These guys make the quirky Objective-C easy to understand and master.

There are more in-depth Mac OS X dev books, but, by all means, start here first.



Beginning Mac OS X Snow Leopard Programming Features

  • ISBN13: 9780470577523
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

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Overviews

A solid introduction to programming on the Mac OS X Snow Leopard platform

The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

Coverage Includes:

· The Mac OS X Environment

· Developer Tools

· Xcode

· Interface Builder

· The C Language

· The Objective-C Language

· An Introduction to Cocoa

· Document-Based Cocoa Applications

· Core Data–Based Cocoa Applications

· AnOverview of Scripting Languages

· The Bash Shell

· AppleScript and AppleScriptObjC

· Javascript, Dashboard, and Dashcode

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Customer Review


Useful Book But Too Much Fluff at the Start - Maros -
All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.






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Core Data: Apple's API for Persisting Data on Mac OS X

Core Data: Apple's API for Persisting Data on Mac OS X Review




Word of warning: not one of the 5-star reviewers actually worked through examples in this book then reviewed it.

It's not a 5-star book. It's a 5-star topic, and sadly (very very sadly) it's the only book I know of actually on that topic.

I think the author's intentions are good, and there's a lot of useful info. I'm grateful to have it.

But all of that has to be balanced against the maddening b.s. of trying to actually follow his examples. You know, to actually do what you're supposed to do with a programming book.

Up to chapter 5, it's a pretty good book. If you download the code from the publisher's web site, you'll discover that he names some of his objects differently than you would if you follow his instructions strictly. This actually will create problems for you potentially when you try and troubleshoot problems in your own code, but they're minor. Annoying and needless, but minor.

Then you get to chapter 5, and it's really not so minor anymore. Grab the book (print version or PDF) and work through the examples in chapter 5, and you will have a broken program. Don't take my word for it. Check out the forums and the errata page on their website, and you'll see others reporting the same problem. There is a complicated data migration described. After walking us through a fairly trivial example, he then goes on to give us a much more complicated version. He leaves large portions of that to the reader, and just goes instead for code. The problem is that he doesn't even give us some of the most important code. He shows us a very important ObjC method to add to the AppDelegate... but never even mentions the major alterations you need to make in another method to make that new one get called.

Perhaps it's unreasonable to expect programming book editors to actually go through the examples to see if it works. Perhaps it's unreasonable to expect all books to be as well-done as Hillegass' book.

What's sad is that I've been waiting for this kind of book ever since Core Data came out. And there are some very nice ideas here. I'm gonna slog through the rest and hope it gets better, because the topic is really important. If you plan to buy this book and really work through the examples, I think I'd still recommend it (since there's nothing else). But word to the wise: it's gonna require a LOT more work than a properly written and edited programming book would have.

Core Data: Apple's API for Persisting Data on Mac OS X Features

  • ISBN13: 9781934356326
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $32.95

Offer Price : $17.22




Overviews

Whether you are targeting Mac OS X or the iPhone, at some point your Cocoa application is probably going to need to persist data. You could struggle with SQLite, generate XML, or create your own binary format. Or, you can save time and energy by taking advantage of Apple's Core Data API instead.

Core Data makes it easy for you to work with object graphs and to persist data-but there are plenty of pitfalls and issues to watch out for. This book shows you everything from versioning to integrating with Quick Look, Sync Services, and Spotlight. You'll see how to boost performance and work in multithreaded applications. You'll work with Core Data on both the desktop and the iPhone.

By the end of Core Data, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into OS X.

As an extra bonus, you'll see numerous recipes that are useful in unusual situations, or even in places where you wouldn't have thought to use the Core Data API before. It will become another indispensable tool in your kit.

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Customer Review


A top reference for any in-depth computer library - Midwest Book Review - Oregon, WI USA
CORE DATA tells how to move from Core Data basics from Apple to advanced configurations, covering all aspects of a full-featured application based on the Mac OS X Core Data API. Chapters cover common applications, pros and cons, common pitfalls, and how to boost performance using Core Data on desktop and iPhone alike. Also included are numerous 'recipes' for unusual situations, making this a top reference for any in-depth computer library.


Huge Oversight in this book. - A. Donoho - Austin, TX USA
I wanted to learn how to use Apple's Core Data technology in my iPhone applications. I was deeply disappointed by this book.

"Core Data" leaves out a discussion of NSPredicate, the query language of Core Data. This is basically the same as leaving a discussion of the WHERE clause out of a SQL book. For the record, "Core Data" actually does cover NSPredicate -- for 3/4 of a page. And then it references Apple's documentation. Before I bought this book, I had already read Apple's docs and found them wanting. Apple's lame documentation was a motivating factor in my choice to purchase "Core Data".

If you need to make queries on the Core Data object graph, then do not buy this book. It doesn't help you learn Apple's different query language.




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iPhone Advanced Projects

iPhone Advanced Projects Review




As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.

Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and some tricks as well.
Chapter 4 - This chapter is right on the money - debugging! The author showed a few different approaches when debugging your iPhone apps.
Chapter 5 - This chapter covers basic SQLite operations in your codes. Currently there's no Objective-C delegate/wrappers for SQLite operations, so everything is in C fashion. There are other frameworks for a better interface with SQLite.
Chapter 6 - If you don't like dealing with SQLite, with the introduction of iPhone SDK 3.0, you can use Core Data :) This chapter shows you how Core Data and KVC protocol works.
Chapter 7 - How to send emails from your apps w/o going to the email client. The author shows both online and offline modes, as well as a nice introduction to three20 framework.
Chapter 8 - This chapter talks about networking issues, sockets, wifi detection, power management, etc. Also some insights if you want to roll out your own networking protocol stacks.
Chapter 9 - This is my favorite chapter talking about how to design an effective and responsive user interface. NSOperation and NSOperationQueue are covered, as well as tips & tricks on how to display large amount of data w/o slowing down.
Chapter 10 - Very nice introduction to Apple's push notification service, including both setup steps and server side scripts.
Chapter 11 - Mapping and Reflection on OpenGL ES. This is a brief introduction to OpenGL ES environment mapping and reflection. I wish this chapter is longer and has more coverage in depth. But again, this is not an OpenGL ES book, the topic itself deserves a whole other book.

Overall, this book is pretty advanced in many aspects of the iPhone SDK frameworks. Coverage on SDK 3.0 frameworks are much welcomed and the competence of the authors are undeniable. Again, I highly recommend this book to any iPhone developer, no matter how seasoned you are, you will learn a thing or two from this book.

iPhone Advanced Projects Features

  • ISBN13: 9781430224037
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $14.50




Overviews

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.

  • Optimize performance.
  • Streamline your user interface.
  • Do things with your iPhone app that other developers haven't attempted.

Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:

  • Ben “Panda” Smith, discussing particle systems using OpenGL ES
  • Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
  • Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
  • Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
  • Dylan Bruzenak building a data-driven application with SQLite.
  • Ray Kiddy illustrating the full application development life cycle with Core Data.
  • Steve Finkelstein marrying an offline eMail client to Core Data.
  • Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
  • Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
  • Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps.
  • Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES.

What you'll learn

  • Use wi-fi to do more than simply connect to the Internet.
  • Communicate with other iPhone users in real time.
  • Take advantage of all the tricks built into Cocoa Touch.
  • Convert your iPhone and iPod touch apps for use in other environments.
  • Convert your other mobile apps for use with iPhone and iPod touch.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone X Projects books.

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Customer Review


Too Many Mistakes to be Useful - Clifford Sharp - Longmont, CO
I DO NOT recommend this book at all for any level of iPhone developer(s).

One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.

There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.

This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.






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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Review




Every other iphone book out there sticks to teaching the use of Interface Builder everytime you work on the GUI side of you app. That's totally insane.

I bought this book, made it 4 chapters in and thought I wasted my money. I bought another book and a couple months in realized that all I learned was interface builder and how to make the most basic apps possible. I've gone back to this book and realized it was the only one I needed.

Do not waste your time with making interface builder apps unless you are not a programmer or you are just looking to make a simple app over the weekend and probably never publish it.

This book separates the real programmers from the people who pickup an IDE and think they can code because they can drag and drop GUI components.

I would rather not have any books than not have this book. I would recommend buying it with the Learning Objective c book (from the same publisher) if you are new to the language. I find that it is not as simple to pickup as C++, Java or C# because the syntax is sort of odd. The learning objective c book will help with that.

If you are a good programmer, are new to iphone development, are capable of making really good software and want to create complex apps, this is the only book you will need.

If you are not a programmer (either literally or just think you are a programmer but really are not), are new to iphone and have never written software (on your own without using Google to find all your source code), go get one of the other books that teach drag and drop interface building, you will be lost with this book.

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Features



Rating :

Price : $39.99

Offer Price : $19.00




Overviews

“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

—Tim Burks, iPhone Software Developer, TootSweet Software

 

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

—Jacqui Cheng, Associate Editor, Ars Technica

 

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

 

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

 

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

—John Zorko, Sr. Software Engineer, Mobile Devices

 

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

 

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

  • Utilize views and tables
  • Organize interface elements
  • Alert and respond to users
  • Access the Address Book (people), Core Location (places), and Sensors (things)
  • Connect to the Internet and Web services
  • Display media content
  • Create secure Keychain entries
  • And much more

 

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

 

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

 

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Customer Review


Definitely NOT helpful for new iPhone developers. - software developer -
This book is very frustrating, and an immense disappointment. Despite my 40 years of software development on other platforms, this book is woefully inadequate at helping someone new to iPhone development. Unclear documentation, poorly laid out source code (Ms. Sadun admits that it's done this way for ease of book publishing, not for the user of the book). Downloading the code itself is an exercise in frustration, requiring that you set up other tools (without any documentation) just to be able to download. If you bother to compile the examples, every one has the same name, so you are left with a mess to separate and cleanup, both on your mac and on the iPhone. The author gives you a website if you have any questions, but totally fails to answer a single question or provide any help whatsoever.

Perhaps if you are already a very experienced iPhone developer you can gain some useful kernels of wisdom from this book, but otherwise it's useless. Stay away!






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Professional Xcode 3 (Wrox Programmer to Programmer)

Professional Xcode 3 (Wrox Programmer to Programmer) Review






Professional Xcode 3 (Wrox Programmer to Programmer) Features

  • ISBN13: 9780470525227
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.





Price : $49.99

Offer Price : $27.43




Overviews

A solid guide that responds to the active interest in Apple's Xcode tools

Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom.

You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more.

  • Offers you a solid foundation for getting the most out of Apple's Xcode tools, a collection of applications and frameworks used to develop, test, and optimize applications written for Mac OS X or the iPhone
  • Includes clear, comprehensive lessons for installing the latest version of Xcode tools, customizing the look of Xcode, creating and managing projects, testing your interfaces, and building and debugging your projects
  • Explains analyzing performance, optimizing your application, working with shared sources, creating your own custom file templates, and customizing the interface builder

With this book, you'll be able to take full advantage of the range of tools included with Xcode.

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Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics)

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Review




Quartz 2D is the primary graphics library in Mac OS X and is based on version 1.4 of Adobe PDF. It supercedes QuickDraw, which was used in earlier versions of the Mac OS. In Quartz 2D the coordinate space is an abstract concept defined by real values in 2 dimensions. Points in this space can be connected to form paths, such as straight lines, Bezier curves and so on. To create actual graphics on the display, the paths are rasterized as needed to generate the pixels at the display device's resolution. This permits the same graphics commands to yield the same output on any device using the best resolution available.
This book is full of clear explanations for mere mortals of how Quartz has packaged the state of the art in graphics programming. The book starts out with Quartz 2D drawing basics such as drawing and filling basic geometric forms and drawing lines. With the basics out of the way, the author goes on to show how you would use Quartz 2D both in Cocoa and in Carbon. Next there are chapters on basic computer graphics intertwined with performing these tasks in Quartz. Included topics are coordinate systems, affine transformations, and parametric curves all within the framework of performing graphics in Quartz. The book then moves on to working with images including creating CGImage objects, and importing and exporting data to PNG, JPEG, and Quicktime formats. Another chapter is devoted to working with text. There are two chapters devoted to working with PDF data, including a chapter on handling PDF images that is very thorough in its descriptions and the issues that are raised. The book is very well written and covers many complex topics in 2D graphics clearly and at a level appropriate for all programmers, and I highly recommend it for all programmers interested in Quartz.

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Features

  • ISBN13: 9780123694737
  • Condition: USED - VERY GOOD
  • Notes:



Rating :

Price : $86.95

Offer Price : $44.53




Overviews

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.

* This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model.
* It contains the latest on programming with Quartz for Mac OS X version 10.4.
* Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.

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Customer Review


Resist the urge to dismiss - orangekay - San Francisco, CA United States
I've known about this book for a while now, but I've never bothered paying attention to it given it's somewhat ridiculous price tag. Necessity forced me to forgo my earlier conclusions however, and I'm now angry at myself for not picking it up sooner. However much you think you know about Quartz, there's always more to learn, and this book is a whole lot easier to pick new tricks up from than Apple's scant free documentation. It's a bit dated when it comes to the XCode specific info, but unless you're a total newcomer you should be able to fill in the proverbial gaps there without much trouble.

This is the second book on OS X programming that I have felt is truly worth owning; the first being Amit Singh's "Mac OS X Internals." This one's not as thick, nor is it hardbound, but there are lots of color plates. Good stuff.


Excellent Book - T. Cunningham - HI USA
If all of the Apple frameworks were explained as well as CoreGraphics/Quartz is in this book, life would be so much better for independent programmers. I am not writing code in XCode, but one where I need to port calls to custom classes. This book has helped me so much. I have not located the link on the publisher's site (maybe I'm just missing it), but my only complaint (a very minor one) would be that they don't have a contact email for the authors to report errata or thank them.

Well written, to the point, good code examples and does not duplicate the Apple documents. Covers Carbon and Cocoa calls. The chapters on axial and radial shadings were the most helpful for me.





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iPhone Cool Projects

iPhone Cool Projects Review




When reading introductory books in any language, it is easy to learn the language elements and concepts, but it is hard to see how everything fits together. What is great about the cool projects series from Apress is being able to see the elements and concepts in practice with projects from professionals who are active in the field.

Each chapter is written by a different author, so every project covers a different experience and topic. These range from touch interfaces to streaming audio over the network. Some of the projects presented are based on the author's live applications that are currently available through the App Store. A wide range of the topics are covered in the book with practical examples of the concepts.

This book is definitely not an introduction to Cocoa or iPhone programming. It is more geared toward the intermediate reader who has learned the basics and needs practical, real-life examples. It can also be of use to a more experienced iPhone programmer who wants to explore some of the topics in the book without having to dig through the documentation.

I would highly recommend this book because it is easy to read and does not get bogged down with basic concepts. Code is provided on the book's site and is easy to follow the code with the explanations in the book. As a beginning iPhone programmer, I found this book to be a lot of help to work out some of the concepts I was having trouble with.

iPhone Cool Projects Features

  • ISBN13: 9781430223573
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $16.86

Availability : Usually ships in 1-2 business days




Overviews

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform

Summary of Contents

  1. Wolfgang Ante - Designing a Simple, Frenzic-Style Puzzle Game
  2. Mike Ash - Mike Ash’s Deep Dive Into Peer-to-Peer Networking
  3. Gary Bennett - Doing Several Things at Once: Performance Enhancements with Threading
  4. Matthew “Canis” Rosenfeld - All Fingers and Thumbs: Multitouch Interface Design and Implementation
  5. Benjamin Jackson - Physics, Sprites, and Animation with the cocos2d-iPhone Framework
  6. Neil Mix - Serious Streaming Audio the Pandora Radio Way
  7. Steven Peterson - Going the Routesy Way with Core Location, XML, and SQLite

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Customer Review


Poorly Written - Christopher Morris -
I bought this book because I wanted to see code that successful iPhone developers had written. I guess I was looking for "best practices" sort of information and I was hoping that I might get insight on how to tackle some problems I have run into when developing my own applications.

Book Flow

The biggest disappointment in this book is that developers wrote it (I am assuming). The book lacks the continuity you would normally find when one or two people collaborate on an entire book. When a different person writes each chapter, you get seven different styles in this book. I found a couple of the chapters very well written, but the rest I found to be, well, written by developers. I'm not saying that developers are inherently bad at writing, but it takes a certain something to relay information to other developers effectively. Most of the writers of this book just do not have it.

Code Samples

I got very frustrated reading chapters with code snippets from applications the various authors had written. If a working application had been available to provide context to the snippets, then I would have been less frustrated. For example, in Chapter 5, the first 12 pages of the chapter provide code snippets with very brief explanations of what the code is supposed to do. No working example is provided for context. I couldn't even play with the code to see what was going on. It was almost like I was expected just to know the context because I was on the team that wrote the application. The last 10 pages actually create a working sample. I would have rather spent the entire chapter creating the application with better explanations of each step and theory behind the code.

Proofreading

I wish I had a dollar for all the typos I've seen in this book. Again, in chapter 5, page 118 there is a screen shot of the application the author wrote. The caption says it's a screen shot of the application that you will be writing at the end of the chapter. Sloppy.

Conclusion

I feel like I did get some useful information from this book. Was it worth the frustration of reading poorly written text, no context for code snippets, and numerous errors? Not in my opinion.


Looks good on paper, but the devil's in the details - David Ruedger -
I bought this after seeing the high reviews from others on this site. Unfortunately, the content doesn't quite live up to the hype for me. I got this in particular wanting more details about threading having come from the Windows world where I have implemented very robust networking applications that require UI responsiveness while results are cached in the background. I was hoping this book would shed some light on how to go about doing this in the iPhone paradigm, but the example is so rudimentary that it almost isn't even worth putting into the book. Plus, the instructions for building the app are incorrect and contain glaring omissions as well as references to code objects that don't even exist. What's worse is the code itself as listed in the book doesn't even run when built! It causes an unhandled exception due to objects created in the header file not being instantiated or initialized in the implementation file. And no where in the chapter does it say you must download the source code for the example. It walks you through it as if it has been checked and is guaranteed to work as printed. Once you download the source code, it becomes apparent how rushed or poorly thought through this portion of the book was. Whole sections of the header and implementation files are glaringly omitted from the book. Did Bennett even bother proofreading this part of the book, and if so, where were the editors in this process? It's shameful for a book that is marketed as a technical tome to increase a developer's proficiency on the platform.

I'll admit that I haven't delved into other parts of the book in great detail, but the game portion did look pretty interesting at first glance. However, the hands on experience I had with the threading chapter left a very bad first impression and does not leave me all too optimistic on either the usefulness or accuracy of the additional content in the book.




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iPhone SDK Development (The Pragmatic Programmers)

iPhone SDK Development (The Pragmatic Programmers) Review




Walk down a city street, and in a short time, you'll most likely bump into someone who holds an iPhone. This device, which was formally introduced by Steve Jobs in January of 2007, has become one of the most coveted and loved handheld gadgets today. In fact, with the hardware on its third iteration and with its OS at version 3.0, it seems unimaginable to think what the world would be without it.

Without a doubt, one of the reasons for the iPhone's major success can be attributed to the involvement and support of thousands of third party software developers who create applications which run on the iPhone. These independent developers primarily serve to augment in a major way what is essentially Apple's limited number of built-in apps. There are now over hundreds of thousands of third party apps designed for the iPhone which has been downloaded billions of times.

While this number appears staggering, there seems to be no sign that the community of third party developers is slowing down. After all, as we know now, with the success of a number of iPhone apps, creating a small piece of software for the iPhone can result to a not-so-small fortune. And if you think that there's no more room for another app, think again. Once in a while, there comes out of nowhere a new app that is so unique and so amazing that iPhone users simply cannot resist downloading. And so, while Apple likes to advertise that "there's an app for that," there is definitely still room for newer and better iPhone apps.

If you have an idea for an app that you want to use on your iPhone but isn't out there yet, or even if you have a better idea for an app that's already out there, well, there's a software app for that--the iPhone SDK. First thing to do is to sign up with Apple to be one of its iPhone app developers (if you haven't done so yet). And then, pick out the "pragmatic" //iPhone 3.0 SDK Development// book by Bill Dudney and Chris Adamson. This is one big book, but it's not scary. Step-by-step, and at your own speed, you'd be guided through the tools and APIs that you can use to create your own software. Packed with useful examples, this book will give you both the big-picture concepts and the everyday "gotcha" details that developers need in order to make the most of the beauty and power of the iPhone OS platform. And with more than fifty sample programs written for iPhone SDK 3.0, this is one book that goes beyond the basic that will help you succeed in creating an app on today's most important mobile platform, the iPhone.

Reviewed by Dominique James

iPhone SDK Development (The Pragmatic Programmers) Features

  • ISBN13: 9781934356258
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $38.95

Offer Price : $21.69

Availability : Usually ships in 1-2 business days




Overviews

Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:

Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.

Develop your user interface the visual, code-free way, with Interface Builder.

Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.

Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.

Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer

Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.

* Understand the process for packaging your application for end-user distribution through Apple's App Store.

With explanations of the big picture and an eye to the little details that you'll need, iPhone SDK Development will help you succeed on today's most important mobile platform.

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Customer Review


Excellent book for beginners - RoryM - Chicago, IL USA
Wanted to develop an iPhone application, but had never done any iPhone or even Mac programming before. Excellent step-by-step instructions and detailed examples. Well tested sample code and examples that were surprisingly deep and useful. Can't say enough about how good this book really is. Took me from being a rookie to someone who can now effectively develop - and have enough background to use the Apple reference material to get to the next level.


Good introductory book - Amol Kher - Austin, Texas USA
As a completely new Mac programmer, this book was very easy and helped me gently ease into the topics with ample examples and logical flow.

I recommend it to anyone who wants to write an iPhone app.




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