Search

Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

iPhone Programming: The Big Nerd Ranch Guide

Great Price "iPhone Programming: The Big Nerd Ranch Guide" Today



I move from software technologies almost yearly, starting with PHP to ASP.NET and now starting iPhone development, so each year is basically another library of books I have to buy to teach myself the language. I've read a ridiculous amount of computer books, ranging from the terrible (super boring, dense) to the insultingly easy ones (that basically treat you like a 4th grader learning programming.)

This, thankfully, is a fantastic mix of being incredibly easy to pick up and read, and also super informative. As far as iPhone development goes, this will be my 4th introductory book I've picked up, trying to get a handle on developing for the platform. The other books all typically tend to throw you into immediately coding, and never really actually explain why you're doing what you're doing, or make sense of any of it. Yes, this book does start off with an example chapter that you basically just copy word for word, but that's mostly to get your feet wet before actually digging through all the details and building your foundation.

In the first 3-4 chapters of this book, I already feel like I have a complete grasp on subjects that I did not yet understand from the 3 previous books I've read. I sort of had an idea why I typed '*' in front of names, or what @property (retain) statements meant, but I never fully understood what I was doing--it was mostly just "well, I read it, so it must be the way to do it." Basically, the other books got me about 75-80% there, but this one is 100%. The last 20 I feel is the most important, because that's when you finally begin to understand the concepts of the language, which let you move onto the more complex stuff with confidence.

Another reason I feel this makes a great coding book is the layout of each page. I can't tell you how important it is to present all that text + code in a meaningful, organized way. I've read some books where they just hit you over the head with instructions, with almost no visual clues and with fragmented code samples. But the pages in this book have plenty of white space per page, have plenty of illustrations and each code sample is commented (an appropriate amount) to give you hints as you're typing code as to what you're doing.

Finally, and thank goodness for this, the first example in this book that you write is NOT a Hello, World app :)

In summation, if you're like me and have started to read a few books (or maybe you haven't, I wish I could have started with this one) and are looking for a way to really feel confident with iPhone core concepts, then pick this book up and give it a read. I can't wait to get started on the many project ideas I have!


Rating :
Price : $39.99






iPhone Programming: The Big Nerd Ranch Guide Overviews

Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes

  • An overview of Objective-C, the core language you’ll use to program for the iPhone
  • An overview of the Xcode Tools
  • How to work with the iPhone SDK’s UIKit framework and Cocoa Touch
  • Build apps that use MapKit and CoreLocation, as well as the magnetometer
  • Dive into animation and effects, using Core Animation and OpenGL ES


Affordable Price at Store
Buy Low Price From Here Now!




Customer Review


This is now the definitive iPhone programming guide - TB-10 Pilot - Columbus, Ohio
This is going to become the new definitive guide for iPhone application development!

When I read the book I felt that I was actually talking to a real person explaining it to me.

The book is organized in a 'class in session' format where a concept is described, explained and then you are given a small project to type in, play with and modify. What is extremely surprising is that ALL the code works! I have yet to find a typo in any of the code examples. And better yet, the Kindle version displays all the graphics in full color if you use the MAC kindle reader! I bought both the paperback for a desk reference and the kindle version for fast access.

But the way the book is structured, if you follow the examples as you read, you will amass a huge amount of working and 'REUSABLE' code in your projects. And also, you will remember where and why you entered that code and where you can go back to get it. Another super plus is that almost every method, section and even line segment code are commented so you can see exactly what each snippet of code does.

For an old PL/1 and VB6 and .net person, all it took was just learning the Objective C syntax and apply that to the objective programming models I already know. Delegates = Callbacks, IB = Form Builder, etc. Once I figured that out it was very easy to understand what Joe and Aaron were saying. I already updated real-time some of my older apps with new functionality just by using the examples in this book.

If you are new iPhone programmer or want to know about how it work, go no farther. This is the book for you!


Misleading on OpenGL ES. - Marc R. Bublitz -
The book promises "Dive into animation and effects, using Core Animation and OpenGL ES" but there is no OpenGL ES in the book. The authors state that they wrote a chapter for it, then rewrote it, then rewrote it, then decided to leave it out and put the information into another book.

The rest of the book seems like it is well written and gets to the point without a lot of fluff, but seeing as I specifically ordered the book for the OpenGL ES information then had to go through a return process because I was mislead by the publishers I cannot rate this any higher than a three star.



Related to Items You've Viewed




Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 29, 2010 08:44:10


Related : Best iPhone Programming Textbooks All About Cat And Dog Collars Best Deals And Reviews On Aerosoles

Read more

Beginning Mac Programming (Mac/Graphics)

Great Price "Beginning Mac Programming (Mac/Graphics)" for $3.58 Today






Rating :
Price : $39.99
Offer Price : $3.58





Beginning Mac Programming (Mac/Graphics) Overviews

Congrats! You've found your one-stop guide to programming for Mac OS! Even if you have zero programming know-how, you'll be up to speed in no time as you progress from Macintosh programming basics to building your first application using REALbasic. Along the way, you'll learn the ins and outs of Object Oriented programming, Classic, Carbon, and Cocoa! With this comprehensive guide, soon you'll be able to understand variables and constants, develop and build your first Mac program, and explore advanced programming for Mac OS.


Affordable Price at Store
Buy Low Price From Here Now!






Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 17, 2010 22:18:08


Tags : All About Bicycle Trailers - Best Deals, Discounts Best iPhone Programming Textbooks Best Price And Reviews On Oak Television Stands Best Deals & Reviews On Coffee Picnic Backpack Best Price And Reviews On Fiberglass Extension Ladders

Read more

iPhone SDK Programming, A Beginner's Guide

Great Price "iPhone SDK Programming, A Beginner's Guide" for $19.00 Today



I would like to say that this book is great. It's definitely a great book for beginners.
The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
It was frustrating to search through the net and then figure it out on your own.

I recommend this book for absolute beginners, who would like to tinker but not for production.
Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

1) Completing methods when they are introduced.
2) Help the reader understand why they are doing some things introduced.
3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

iPhone SDK Programming, A Beginner's Guide Features

  • ISBN13: 9780071626491
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $39.99
Offer Price : $19.00



iPhone SDK Programming, A Beginner's Guide Overviews

Develop your own iPhone applications

Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

.

Affordable Price at Store Check Price Now!



Customer Review


Fun Intro to iPhone Programming. - David House - San Francisco, CA
Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.



Related to Items You've Viewed




*** Product Information and Prices Stored: May 15, 2010 06:33:13


My Links : All About Cat And Dog Collars BUY "Cat And Dog Collars" NOW!! All About Bicycle Trailers - Best Deals, Discounts Wordpress : Mountain Bike Tire Best Price And Reviews On 60 Inch Television Stands Best Price And Reviews On Upright Bagless Vacuum Cleaners

Read more

iPad Programming

Great Price "iPad Programming" for $23.07 Today







Price : $34.95
Offer Price : $23.07



iPad Programming Overviews

Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.

Affordable Price at Store Check Price Now!




Related to Items You've Viewed




*** Product Information and Prices Stored: May 14, 2010 05:04:12


Related : Best Objective-C Textbooks Best Deals, Reviews On Instep Pathfinder Bicycle Trailer

Read more

Cocoa (API): History of Mac OS X, Apple Inc., Object-oriented programming, Mac OS X, Operating system, Application programming interface, Carbon (API), POSIX, Berkeley Software Distribution

Great Price "Cocoa (API): History of Mac OS X, Apple Inc., Object-oriented programming, Mac OS X, Operating system, Application programming interface, Carbon (API), POSIX, Berkeley Software Distribution" for $91.38 Today






Rating :
Price : $94.00
Offer Price : $91.38



Cocoa (API): History of Mac OS X, Apple Inc., Object-oriented programming, Mac OS X, Operating system, Application programming interface, Carbon (API), POSIX, Berkeley Software Distribution Overviews

High Quality Content by WIKIPEDIA articles! Cocoa is one of Apple Inc.'s native object-oriented application program environments for the Mac OS X operating system. It is one of five major APIs available for Mac OS X; the others are Carbon, POSIX, X11 and Java. Cocoa applications are typically developed using the development tools provided by Apple, specifically Xcode and Interface Builder, using the Objective-C language. However, the Cocoa programming environment can be accessed using other tools, such as Clozure CL, LispWorks, Object Pascal, Python, Perl and Ruby, with the aid of bridging mechanisms such as PasCocoa, PyObjC, CamelBones and RubyCocoa. An implementation of the Ruby language, called MacRuby, which does away with the requirement for a bridging mechanism, is under development by Apple, while Nu is a Lisp-like language which can be used with Cocoa without a bridge. It is also possible to write Objective-C Cocoa programs in a simple text editor and build it manually with GCC or GNUstep's makefile scripts.

Affordable Price at Store Check Price Now!





*** Product Information and Prices Stored: May 07, 2010 20:15:12


My Links : Best Cocoa Programming Textbooks Cheap Price & Reviews On Calculus Early Transcendentals James Stewart Best Deals And Reviews On C to Objective-C Books Best Deals And Reviews On Kangol Wool Hat

Read more

Programming in Objective-C

Great Price "Programming in Objective-C" for $8.67 Today



This is an excellent introductory book on Objective C programming language as used for the Apple Macintosh and Apple iPhone. It is very clearly written, with good examples, and good exercises that help reinforce the concepts that need to be learned. I used this book to become proficient in Objective C in less than 3 weeks.(Note I have previous experience with C language and the Macintosh programming language so your learning rate may vary) I highly recommend this to those seeking to learn or review Objective C.


Rating :
Price : $39.99
Offer Price : $8.67



Programming in Objective-C Overviews

Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.

Affordable Price at Store Check Price Now!



Customer Review


Beautifully written. Great for starting iPhone Development too!!! - zacware - New Jersey
This book is excellent. If you are new to Apple's development tools, and interested in learning iPhone programming, even if you don't have any previous programming experience. This is a great book to start with. I had my 12 year old read the first 100 pages of this book for a basic programming primer in Objective C and then switch over to reading Dave Mark's equally excellent Beginning iPhone Development - Exploring the iPhone SDK, and by the end of the weekend he had written his first basic iPhone app.


Good introduction to Objective C - ipo -
Overall this is a good introduction to Objective-C. Programmers proficient in C will find some sections rather basic but the authors do say in the preface that no programming experience is assumed. The text is also a good book to read before reading Apple's text.



Related to Items You've Viewed




*** Product Information and Prices Stored: May 06, 2010 18:04:07


Tags : BUY "Bicycle Trailers" With Affordable Price NOW!! Best Cocoa Programming Textbooks All About Flip Flop Sandals Best Price And Reviews On Eureka Bagless Vacuum

Read more

Sams Teach Yourself Cocoa Touch Programming in 24 Hours

Great Price "Sams Teach Yourself Cocoa Touch Programming in 24 Hours" for $22.38 Today



The Good: A very useful book, invaluable for debugging. It assumes you know how to program (says "assumes readers know C" on the back) but teaches you how Cocoa Touch is architected and works. Lots of books simply repeat Apple documentation. This one doesn't and instead focuses on what Apple left out. Because it's comprehensive, if you're lost you can usually find it in here. Also, unlike other books that hold your hand as long as you stay within the confines of their examples, but are unhelpful as you try to strike out on your own, this one teaches you how stuff works, so you can figure out why your app's not working. It's also very practical, disucssing how to avoid getting your app rejected, and how to optimize your code. I've learnt how to use new tools from it, including some free third party ones Apple doesn't ship. It also comes with a good appendix about solving Xcode issues. Rather than using trivial examples, it uses real programs which is rare for a book.

The Bad: It's deep, it's short, so you have to be awake when reading it.

Overall: It's a 24 Hour introduction for people who know how to program, and want to learn Cocoa Touch in depth. If you are learning to program, get this and another book.You'll find this one useful when you try to make your own App. If you know Cocoa Touch, but are stuck, read this book. Highly recommended for any one interesting in becoming a real developer. Normally I don't like 24 hour books, but this one's good!

Sams Teach Yourself Cocoa Touch Programming in 24 Hours Features

  • ISBN13: 9780672331251
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $39.99
Offer Price : $22.38



Sams Teach Yourself Cocoa Touch Programming in 24 Hours Overviews

In Full Color

Code samples are syntax highlighted as in Xcode!!

 

In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple’s Cocoa Touch technology for the iPhone and iPod touch! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch’s incredible sensing capabilities. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

 

  • Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that way
  • Build great iPhone/iPod touch user interfaces from the ground up
  • Display tables and provide for clear navigation
  • Access the Internet and networks and show web pages
  • Save and retrieve data, including user preferences
  • Understand how the Cocoa Touch runtime loop interacts with your application
  • Draw and manipulate images
  • Create complex animations such as Cover Flow
  • Build applications that play and record media
  • Use the iPhone’s built-in accelerometer, GPS capabilities, and WiFi support
  • Share data via custom URLs, emails, and other techniques
  • Find and fix common Cocoa Touch software bugs, fast
  • Avoid the performance bottlenecks that affect Cocoa Touch code

Affordable Price at Store Check Price Now!



Customer Review


Exceptionally lucid writing - A. L. Moore - Ashland, OR USA
I have only read portions of Cocoa Touch Programming, but so far have found the writing to be exceptionally clear and concise. I might have suggested a few more pictures, but careful readers should have no trouble. Touch programming is hardly a topic for beginning programmers, yet even the adventuresome should benefit from this thoughtful treatment of the subject.




Related to Items You've Viewed




*** Product Information and Prices Stored: May 05, 2010 13:08:25


Recommend : Best Objective-C Programming Textbooks Best Price And Reviews On Surround Sound Subwoofer

Read more

Cocoa Programming Developer's Handbook

Great Price "Cocoa Programming Developer's Handbook" for $20.97 Today



I have a pretty solid background of C on unix and bare-metal embedded systems but I'm very new to Mac OS X; you should take that into account when you read the review.

The book has a distinct feel that it was written with the C programmer in mind. The book tells you all about the Objective-C messaging and objects but it keeps emphasising that Objective-C is not a substitute but an addition to C. If you read the book "Cocoa Programming for Mac OS X" by Aaron Hillegass you can very easily put together simple applications using XCode. However, if you have a deeply entrenched C background, you will feel lost a bit, because you don't know what's going on. Now this book tells you exactly that. It explains all the major Cocoa classes and the messaging but does it in a way that makes sense with a purely C background.

There are a couple of typographic errors in the book that are rather distracting. Code listings are line numbered and the text refers to the line numbers when it explains the workings of the code. The problem is, the numbers do not always match. You may have a listing of lines 1 to 20 and the text pointing out the clever trick used in lines 76 and 80. The code that the text refers to is all there, it's just the line numbers that are wrong. Obviously, when the text was written the author had a longer piece of code and later decided to remove all unimportant lines before the function in question, but forgot to update the references. At a few places the text simply doesn't make sense, apparently the author decided to rephrase a couple of consecutive sentences and haven't finished it. As expected, you have half-finished sentences, not forming a logical chain of thought.

Nevertheless, those problems are not show-stoppers. When you encounter them, you'll need to put some extra effort in deciphering the actual meaning or working out a listing offset. It is a distraction and a quite annoying one, but you can get the information.

Overall, this book will help you to understand the features and inner workings of Objective-C, the organisation of the major Cocoa frameworks and classes. It explains the Cocoa event system in depth and prepares you to feel comfortable with XCode even if you come from a non object oriented, "vi, make and gdb are the best development environment" centric background. After this book you can use the book from Aaron Hillegass and you will actually know what will going to happen in your code if you drag this thingy over there to that thingy in the interface builder, as per Aaron's instructions.

Furthermore, the book explains the differences between Objective-C 1.x and 2.0, the changes to Cocoa over the various OS X versions and shows how to write code that is backward compatible as well as forward compatible, i.e. not dependent on features that Apple might remove in future OS X versions. It also explains the differences between the Apple and GNU versions of Objective-C so that you can write code that is at least partially reusable on the GNU environment.

An important note: This book is not for iPhone development. Where the iPhone and OS X are different, the OS X version is explained but the iPhone is not. In such cases there is always a warning about the difference and usually some advice about achieving the same outcome on the iPhone, but you will need to consult iPhone specific documentation.

The book assumes that you are fluent in C and you have at least a vague idea about what object-oriented design is all about, even if you've never done any OO programming. You do not need to know Objective-C but, again you *do* need to know C to understand the book. Furthermore, having familiarity with event-driven programs, though not a requirement, will help. The book explains how events are delivered, but not the design philosophy behind event driven systems.

The book gives you a historical background regarding to OS X, Objective-C and Cocoa. It describes the (not always rosy) relationships between the Free Software Foundation, NeXT and Apple. It also explains how the GNU and non-GNU tools, old Apple technologies, NEXTSTEP, BSD and the Mach kernel are rolled together to form OS X. The history is written in a very readable style, telling the facts and explaining the business and politics behind the decisions. Nevertheless, this part of the book is very concise, it just "puts you in picture". The rest is highly concentrated information, written in an easy to follow, readable style but without fluff.

In summary, if you want to do OS X Cocoa development and you know your way around in writing software but you don't have an OO background then this is an excellent book, which I recommend to be read before any of the other Cocoa development books.

Cocoa Programming Developer's Handbook Features

  • ISBN13: 9780321639639
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $59.99
Offer Price : $20.97



Cocoa Programming Developer's Handbook Overviews

The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.

 

Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.

 

To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. 

 

This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.

Affordable Price at Store Check Price Now!



Customer Review


Still learning - M - CA, USA
I'm still working my way through this book. It's very thick, but so far, I've gained a solid base of knowledge on what Objective-C can do. The example code is excellent and not full of errors like some programming book's code I've bought. My only concern is that I've skipped ahead and the base is all you get really. It's up to you to fill in the blanks, and decide what to get next to learn more about Mac|iPhone programming. I'd recommend a good Cocoa book to go with this.




Related to Items You've Viewed




*** Product Information and Prices Stored: May 04, 2010 11:55:14


Visit : BUY "Opal Rings and Earrings" Affordable Price Best iPad Programming Textbooks Best Deals & Reviews On Picnic Backpack 2

Read more

Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

Great Price "Cocoa(R) Programming for Mac(R) OS X (3rd Edition)" for $27.48 Today



I used to do some programming about 10 yrs ago in C++ and I thought that I was fairly good at it. Well, here I am, now 10 yrs later, and I've forgot a lot of concepts and ideas with C++ especially pointers. Anyways, now I'm on a Mac and thought it would be awesome if I could learn to write applications since I have a growing list of things I'd like to make.

Well, I picked up this book last year and started going through it... unfortunately, my past experience didn't "come back to me" and I was lost very early on in the book. So I ended up purchasing "Programming in Objective-C 2.0" by Stephen G. Kochan because they take you from not knowing anything, to general Objective-C programming (not necessarily Cocoa). But it fulfilled my need, which was to learn Objective-C and brush up on my programming skills in general.

Anyways, now that I've gone through most of that book, I felt that it was time to pick this book back up again. It's going good so far, yes, some things are still a little foreign to me, but it helps to read it more than once and think about what Aaron is saying.

One area that I think this book lacks is in support. The website does a decent job of listing errata and Aaron does point out a couple differences between XCode 3 (when the book was written) to XCode 3.2.1 (which is the current version).

However, on his website, he has "interactive forums" which is not at all a typical forum that one would expect. It's a long list of comments that people can leave back and forth. When it comes to looking for help on a specific topic, you have to search through all the comments -- it's a huge mess.

What I have done as a response to this, is that I have set up my own forums online if anyone else wants to go through this book with me. I know I'm not too experienced with Cocoa, but I'm willing to help anyone as much as I can. The author himself is even invited to come and join if he likes.

The forums are at cocoacommunity{dot}com

Well, it seems that they've updated their forums due to me setting up mine. =(

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Features

  • ISBN13: 9780321503619
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $49.99
Offer Price : $27.48



Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Overviews

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

Affordable Price at Store Check Price Now!


Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Specifications

Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


Customer Review



waste of money and time - Lorelei - USA
I regret having purchased this book. It was a waste of money. I previously purchased Programming in Objective-C 2.0 (2nd Edition) by Stephen G. Kochan, which while not perfect is an excellent book to get one started learning Objective C programming. I thought this Cocoa book would be the next step, but it is horrible. The author starts out telling you to do a bunch of steps to write a program and does not explain why you are doing them, but even worse HE LEAVES STEPS OUT so that you then have to try to figure out what steps he failed to mention. I tried to fill in the blanks myself but still could not get his program to run, making the time I spent on the first three chapters a total waste. I really gave it a shot but have decided that this book is not worth continuing with, and it was therefore a waste of my money. I'll be purchasing different books on Cocoa.



Related to Items You've Viewed




*** Product Information and Prices Stored: May 03, 2010 11:51:14


Visit : All About Flip Flop Sandals All About Opal Rings and Earrings Wordpress : All About iPad Programming Textbooks Cheap Price & Reviews On Stewart Calculus Concepts and Contexts

Read more

iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)

Great Price "iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)" for $30.24 Today



I marvel at the writers' abilities to take a complicated subject area and parse it in a manner which benefits both beginning and advanced programmers. I've gotten most of the other popular iPhone development books and found that they made minimal effort to predict readers' questions. It's like a plate of bad food from a deaf chef. This book, on the other hand, goes completely in the other direction and answers the questions that pop up into my head and, more importantly, they kick in a little challenge along the way that rivals an in-person classroom experience. I've also read their Mac OS X titles, and they have clearly improved their editing. This book is professional and the best there is out there. Just because the App Store is getting close to having a gazillion titles doesn't mean that writing iPhone apps is easy. If you want to write something which peaks above the baseline of uselessness and silliness, then this book is the only way to go. Bravo! Where's the sequel already :-) ?


Rating :
Price : $49.99
Offer Price : $30.24



iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) Overviews

Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes

  • An overview of Objective-C, the core language you’ll use to program for the iPhone
  • An overview of the Xcode Tools
  • How to work with the iPhone SDK’s UIKit framework and Cocoa Touch
  • Build apps that use MapKit and CoreLocation, as well as the magnetometer
  • Dive into animation and effects, using Core Animation and OpenGL ES

Affordable Price at Store Check Price Now!



Customer Review


Top of the Heap - Joshua Paul - Los Angeles, CA
If you plan on picking up a book about iPhone programming, you've found the right one.

I have a *ton* of iPhone books (and programming books, in general), and this sits at the top of the heap. The book is easy to read and understand, and the code provided is reusable (bonus!). It's obvious the material is derived from an experienced team.

Ultimately I've found that I can "trust" the problems/solutions laid out in the book, since it's coming from The Big Nerd Ranch (search for it if you're not familiar).

5+ stars.

My 3 book recommendation for iPhone:
1) iPhone Programming (this book)
2) Programming in Objective-C (Kochan)
3) Cocoa Design Patterns (Buck, Yacktman)




Related to Items You've Viewed




*** Product Information and Prices Stored: May 01, 2010 11:36:24


Related : Best Objective-C Programming Textbooks All About Cat And Dog Collars Best Deals, Reviews On Trailers Bicycle Best Deals, Reviews On Baby Bicycle Trailers

Read more

Program Phases, A Programming Language And API Translator

Program Phases, A Programming Language And API Translator Review










Price : $29.99

Offer Price : $26.50




Overviews

Program Phases, A Programming Language and API Translator allows programmers to quickly learn new programming languages by providing indexed example programs written in multiple programming language/API combinations. The following language/API combinations are used to implement the example programs: Java/Swing, Visual FoxPro, C/Win32, C++/Win32, Visual Basic 6, C++/MFC, C#/.NET, Visual Basic .NET, Managed C++, Python/Tk, Perl/Tk, PHP CLI/GTK, Ruby/Tk, Tcl/Tk, Delphi, C++/QT4, C++/wxWidgets, C/Core Foundation, C/Carbon, Objective-C/Cocoa, C/Gtk, JScript, and JavaScript. For the multi-platform combinations, compiling and debugging instructions are provided for the Windows, Mac OS X, and Linux platforms. More information is available at: http://programphases.com

Affordable Price at Store Check Price Now!




*** Product Information and Prices Stored: Apr 26, 2010 08:46:10


See Also : BUY "Opal Rings and Earrings" Affordable Price Best Deals And Reviews On Gumball Machine Best Deals & Reviews On Picnic Backpack Cooler Best Deals And Reviews On How to Write Objective-C Books

Read more

Beginning Mac OS X Snow Leopard Programming

Beginning Mac OS X Snow Leopard Programming Review




If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

These guys make the quirky Objective-C easy to understand and master.

There are more in-depth Mac OS X dev books, but, by all means, start here first.



Beginning Mac OS X Snow Leopard Programming Features

  • ISBN13: 9780470577523
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $21.93




Overviews

A solid introduction to programming on the Mac OS X Snow Leopard platform

The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

Coverage Includes:

· The Mac OS X Environment

· Developer Tools

· Xcode

· Interface Builder

· The C Language

· The Objective-C Language

· An Introduction to Cocoa

· Document-Based Cocoa Applications

· Core Data–Based Cocoa Applications

· AnOverview of Scripting Languages

· The Bash Shell

· AppleScript and AppleScriptObjC

· Javascript, Dashboard, and Dashcode

Affordable Price at Store Check Price Now!



Customer Review


Useful Book But Too Much Fluff at the Start - Maros -
All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.






*** Product Information and Prices Stored: Apr 25, 2010 08:12:07


Recommend : All About GPS Watches All About Opal Rings and Earrings Best Deals And Reviews On Aerosoles Best Deals & Reviews On Picnic Backpack For

Read more

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics)

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Review




Quartz 2D is the primary graphics library in Mac OS X and is based on version 1.4 of Adobe PDF. It supercedes QuickDraw, which was used in earlier versions of the Mac OS. In Quartz 2D the coordinate space is an abstract concept defined by real values in 2 dimensions. Points in this space can be connected to form paths, such as straight lines, Bezier curves and so on. To create actual graphics on the display, the paths are rasterized as needed to generate the pixels at the display device's resolution. This permits the same graphics commands to yield the same output on any device using the best resolution available.
This book is full of clear explanations for mere mortals of how Quartz has packaged the state of the art in graphics programming. The book starts out with Quartz 2D drawing basics such as drawing and filling basic geometric forms and drawing lines. With the basics out of the way, the author goes on to show how you would use Quartz 2D both in Cocoa and in Carbon. Next there are chapters on basic computer graphics intertwined with performing these tasks in Quartz. Included topics are coordinate systems, affine transformations, and parametric curves all within the framework of performing graphics in Quartz. The book then moves on to working with images including creating CGImage objects, and importing and exporting data to PNG, JPEG, and Quicktime formats. Another chapter is devoted to working with text. There are two chapters devoted to working with PDF data, including a chapter on handling PDF images that is very thorough in its descriptions and the issues that are raised. The book is very well written and covers many complex topics in 2D graphics clearly and at a level appropriate for all programmers, and I highly recommend it for all programmers interested in Quartz.

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Features

  • ISBN13: 9780123694737
  • Condition: USED - VERY GOOD
  • Notes:



Rating :

Price : $86.95

Offer Price : $44.53




Overviews

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.

* This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model.
* It contains the latest on programming with Quartz for Mac OS X version 10.4.
* Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.

Affordable Price at BlogBestPrice.com Check Price Now!



Customer Review


Resist the urge to dismiss - orangekay - San Francisco, CA United States
I've known about this book for a while now, but I've never bothered paying attention to it given it's somewhat ridiculous price tag. Necessity forced me to forgo my earlier conclusions however, and I'm now angry at myself for not picking it up sooner. However much you think you know about Quartz, there's always more to learn, and this book is a whole lot easier to pick new tricks up from than Apple's scant free documentation. It's a bit dated when it comes to the XCode specific info, but unless you're a total newcomer you should be able to fill in the proverbial gaps there without much trouble.

This is the second book on OS X programming that I have felt is truly worth owning; the first being Amit Singh's "Mac OS X Internals." This one's not as thick, nor is it hardbound, but there are lots of color plates. Good stuff.


Excellent Book - T. Cunningham - HI USA
If all of the Apple frameworks were explained as well as CoreGraphics/Quartz is in this book, life would be so much better for independent programmers. I am not writing code in XCode, but one where I need to port calls to custom classes. This book has helped me so much. I have not located the link on the publisher's site (maybe I'm just missing it), but my only complaint (a very minor one) would be that they don't have a contact email for the authors to report errata or thank them.

Well written, to the point, good code examples and does not duplicate the Apple documents. Covers Carbon and Cocoa calls. The chapters on axial and radial shadings were the most helpful for me.





*** Product Information and Prices Stored: Apr 20, 2010 04:40:12


My Links : Best Cocoa Programming Textbooks All About Flip Flop Sandals Best iPad Development Textbooks Best Deals And Reviews On Black Flip Flops

Read more