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Showing posts with label Beginning. Show all posts
Showing posts with label Beginning. Show all posts

Beginning Xcode (Programmer to Programmer)

Great Price "Beginning Xcode (Programmer to Programmer)" for $9.98 Today



You this will be no surprise once you read the remainder of this review, but I'm going to just say it up front: this book is great. Being a seasoned Xcode user, I can tell you that having this book back when I was first switching over to Xcode would have hugely sped the transition.

The 'Programmer to Programmer' model that Wrox is known for is a an excellent style of reference. There are many benefits of targeting an existing programmer. When writing to an existing programmer there are terms and phrases that the writer can use that programmers will immediately understand, while a newcomer might not. These words and phrases allow the author to communicate to the reader in a rapid, concise and clear way.

The author introduces Xcode by devoting a series of chapters to different sections of the Xcode experience. Each chapter does an excellent job of introducing those little features that you might otherwise miss for a year, and then wonder how you got anything done without it. The chapters are filled with examples and pictures which I believe even a non programmer using the book as their first introduction could follow. I do believe though that a programming book would be a better first book and this book a second. The reason is that even though this book does a great job with simple explanations there are references made to terms which a new programmer wouldn't understand and also a new programmer wouldn't be able to relate to the features without a context. The new programmer says, "That's a great feature, but why and where do I use it?" The existing programmer coming to Xcode says, "Thats a great feature! Kind of like the ---- feature in my old ------ IDE but much more useful for ------."

The author even rounds off the survey of Xcode by addressing the powerful debugging and profiling tools that are included in the Xcode package. One section that I was extremely pleased to find was a section on remote debugging. Remote debugging is a method where one computer is used to run an application and another computer is used to monitor and debug. Remote debugging is a useful feature in general, but I find it indispensable when working on games or other full screen applications that take control of the entire screen. I was pleased to find this section included since I had a difficult time getting it to work the first time I tried to set it up. Again, having this excellent book at my side would have saved me enough time to justify purchasing the book.

I was also pleased with the author's coverage of Shark -?the performance profiling app included in Xcode. I have had wonderful results with using Shark to determine areas of my code that are malfunctioning or just plain poorly written with respect to time efficiency. The book does a wonderful job of explaining the function of usage of all the menu's windows in the application. Another feature that I thought was very useful that fits will with the "Programmer to Programmer" method is the "How it Works" sections that give a good description of why you are doing something, what Xcode is really doing as a result and how it does it.

I think that this book is incredible. I only have one recommendation to someone who's considering purchasing it. Buy it, but also purchase a book that covers the cutting edge Apple made technologies, like Carbon, Cocoa, Foundation, Core Foundation, Core Image, Core Data, Quartz, ect. The reason for this recommendation is that Xcode is built for and integrates well with these technologies and I believe that it would be beneficial to have a book to give an in depth introduction to these technologies, while this book gives an in-depth introduction to the IDE used to develop them. I have not had a chance to examine the book, but it's quite possible that Michael Trent and Drew McCormack's "Mac OS X Programming" also by Wrox is that perfect companion book.

Beginning Xcode (Programmer to Programmer) Features



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Beginning Xcode (Programmer to Programmer) Overviews

Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript.

What you will learn from this book:

  • Control window layout to match your development style.
  • Master source file organization.
  • How to access a source control management system, right in the Xcode interface.
  • How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation.
  • Harness Xcode’s smart editing features, such as auto-indent, code completion, and text macros.
  • Discover how easy it is to browse class information and create dynamic class diagrams.
  • Get started using Xcode’s Interface Builder and Data Modeling design tools.
  • Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake.
  • How to create and integrate unit tests into your projects.
  • Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running.
  • Start using Xcode’s suite of performance analysis tools to find problems and accelerate your code.
  • Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus.

Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.


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Customer Review


Book comparison - John Love - Marquette, Michigan USA
I'm looking for a comparision between this book, "Beginning Xcode" (which I already have) and Fritz Anderson's "Xcode 3 Unleashed" (which I don't have).

Maybe it's just me, but I have found "Beginning Xcode" to be difficult to follow and I am searching for another Xcode book that's equal in depth, but significantly easier to follow.

=====
For example, my challenge today is I have an external framework which is incorporated under "Linked Frameworks" of my main app Project.

Currently, if I re-build this external framework, I then have to re-build my main app.

What I wish to do is every time I re-build my main app, I want the external framework to be re-built automatically .. in short, 1 step, rather than 2.

I have been told that my answer is in "Unleashed"; however, I just can't find it in "Beginning".
=====

My current challenge notwithstanding, I do see an advantage in that "Unleashed" is based on Xcode 3, versus "Beginning" dating back to Xcode 2 (2006). I also see raves for both books .. but I still welcome any additions *only* because I already have "Beginning" and "Unleashed" may not have sufficient added merit to warrant the $$$.

Thanks very, very much in advance.


IT SUCKS BIG TIME -- DO NOT BUY!!! - J. Tran - Colorado
This is simply the worst of all xcode books. it should be called xcode document! instead of Beginning... It has no sample or practice page at all. NONE! ZILT! ZERO! if you want to learn xcode from examples this is NOT for you but if you just wanted to read what xcode means! then by all mean waste your money on it. I wish I could call the author and ask him for a full refund now! After reading the above 2 reviews, I decided to buy. Well I don't know what they were smoking when wrote the review. I would give it a negative 2 stars if I could. STOP! DO NOT BUY!



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Beginning Mac Programming (Mac/Graphics)

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Beginning Mac Programming (Mac/Graphics) Overviews

Congrats! You've found your one-stop guide to programming for Mac OS! Even if you have zero programming know-how, you'll be up to speed in no time as you progress from Macintosh programming basics to building your first application using REALbasic. Along the way, you'll learn the ins and outs of Object Oriented programming, Classic, Carbon, and Cocoa! With this comprehensive guide, soon you'll be able to understand variables and constants, develop and build your first Mac program, and explore advanced programming for Mac OS.


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Beginning Mac OS X Snow Leopard Programming

Beginning Mac OS X Snow Leopard Programming Review




If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

These guys make the quirky Objective-C easy to understand and master.

There are more in-depth Mac OS X dev books, but, by all means, start here first.



Beginning Mac OS X Snow Leopard Programming Features

  • ISBN13: 9780470577523
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Overviews

A solid introduction to programming on the Mac OS X Snow Leopard platform

The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

Coverage Includes:

· The Mac OS X Environment

· Developer Tools

· Xcode

· Interface Builder

· The C Language

· The Objective-C Language

· An Introduction to Cocoa

· Document-Based Cocoa Applications

· Core Data–Based Cocoa Applications

· AnOverview of Scripting Languages

· The Bash Shell

· AppleScript and AppleScriptObjC

· Javascript, Dashboard, and Dashcode

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Customer Review


Useful Book But Too Much Fluff at the Start - Maros -
All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.






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