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Beginning Mac Programming (Mac/Graphics)

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Beginning Mac Programming (Mac/Graphics) Overviews

Congrats! You've found your one-stop guide to programming for Mac OS! Even if you have zero programming know-how, you'll be up to speed in no time as you progress from Macintosh programming basics to building your first application using REALbasic. Along the way, you'll learn the ins and outs of Object Oriented programming, Classic, Carbon, and Cocoa! With this comprehensive guide, soon you'll be able to understand variables and constants, develop and build your first Mac program, and explore advanced programming for Mac OS.


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Combinatorial Optimization and Applications: Third International Conference, COCOA 2009, Huangshan, China, June 10-12, 2009, Proceedings (Lecture Notes ... Computer Science and General Issues)

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Combinatorial Optimization and Applications: Third International Conference, COCOA 2009, Huangshan, China, June 10-12, 2009, Proceedings (Lecture Notes ... Computer Science and General Issues) Overviews

This book constitutes the refereed proceedings of the Third International Conference on Combinatorial Optimization and Applications, COCOA 2009, held in Huangshan, China, in June 2009.

The 50 revised full papers were carefully reviewed and selected from 103 submissions. The papers feature original research in the areas of combinatorial optimization - both theoretical issues and and applications motivated by real-world problems thus showing convincingly the usefulness and efficiency of the algorithms discussed in a practical setting.

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iPhone SDK Programming, A Beginner's Guide

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I would like to say that this book is great. It's definitely a great book for beginners.
The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
It was frustrating to search through the net and then figure it out on your own.

I recommend this book for absolute beginners, who would like to tinker but not for production.
Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

1) Completing methods when they are introduced.
2) Help the reader understand why they are doing some things introduced.
3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

iPhone SDK Programming, A Beginner's Guide Features

  • ISBN13: 9780071626491
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone SDK Programming, A Beginner's Guide Overviews

Develop your own iPhone applications

Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

.

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Customer Review


Fun Intro to iPhone Programming. - David House - San Francisco, CA
Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.



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iPad Programming

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iPad Programming Overviews

Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.

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Cocoa Design Patterns

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Cocoa Design Patterns Overviews

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”

 

–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X

 

Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks

 

Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple.

 

Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.

 

The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including

  • Fundamental patterns, such as enumerators, accessors, and two-stage creation
  • Patterns that empower, such as singleton, delegates, and the responder chain
  • Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers

And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.

 

Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

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Objective-C (Developer Reference)

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Objective-C (Developer Reference) Overviews

A soup-to-nuts guide on the Objective-C programming language

Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers everything from the basics of the C language to advanced aspects of Apple development. You’ll examine Objective-C and high-level subjects of frameworks, threading, networking, and much more.

  • Covers the basics of the C language and then quickly moves onto Objective-C and more advanced topics
  • Draws from the author’s first-hand experience garnered while developing applications for the Mac and iPhone OS platforms
  • Discusses high-level subjects, including Objective-C’s bridges to other languages (C++, Ruby, and more), version control, test-driven development, and user interface design

Featuring real-life examples drawn from the author's experience, Objective-C offers an insider look at this amazing programming language.

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Objective-C Pocket Reference

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As an advanced C++ programmer trying to pick up Objective-C (a weird freakin' language if you ask me), I found this little Pocket Reference to be invaluable. For one thing, its really small which I like -- who needs another tome to litter the bookshelves? I find that it is well written, I actually just started reading it from the beginning and found it to be pretty easy to follow. Finally I = [[NSString alloc] initWithString:@"Understand"]; the crazy formatting for Objective-C methods which just looked like jibberish to me at first. Believe me, after 20 years of programming I can usually understand languages that I've never touched before -- I really needed this book to help me get a handle on Objective-C and it did a commendable job.

Negatives: of course, this is not exactly comprehensive. Since I am also learning Cocoa, I would have liked a little more Cocoa material mixed in. I did find that the writing was at times a bit confusing when discusssing some of the more abstruse concepts of Objective-C. And, always, I like lots of real code examples -- perhaps that just isn't feasible in a book this compact.

Overall, this is a very good book for a newcomer to Objective-C. With this in one hand and Google in the other I can get by quite nicely as I write my iPhone Apps.

Objective-C Pocket Reference Features



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Objective-C Pocket Reference Overviews

Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.

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Customer Review



Convenience Pocket Reference - Barry Fung -
It is very good & convenience pocket reference book for Objective-C programming particular for new Objective-C programmer.



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